2.3test2 bug fixes:
* weapon adjustments: crylink made stronger, shotgun has bigger spread so its a bit weaker in general, electro primary has a higher rate of fire
* bots now are more human like and better at ctf, campaign should be a bit easier
* removed clientcommands as rcon is the same and even better
* corrected FAQ and added some stuff
* huge FPS improvements
* netcode improved, more resistant to high ping and packetloss (better prediction)
* enabled wallhack prevention by default
* improved maps to better work with the wallhack prevention
* better compatibility with quake3 maps
* menu switch for vsync
* stopped clamAV unwarrented complains about some compressed files
* no mirror damage from hitting team corpses
* keep console open after disconnect so people can see the reason (maybe kick reason)
* reduced network load
* spectators finally see the gun and hear the hitsound of the spectatee
* sprites (like the chat icon, team bubble and the new waypoints) are no longer picmip'd
* fix teleporters sometimes frag the player that entered it as second
* use less memory
* fixed glsl related crashes, should now be more friendly to ati graphic cards
* fixed some keys not working on mac
* larger sound radius so you hear more
* unlit maps now have a default lighting so items are no longer black
* reconnect works now like people expect it to
* fixed collision code (some spawn points make you stuck)
* fixed guns sometimes not being displayed
* the sdl variants have correct gamma after vid_restart (e.g. after switching fullscreen/windowed)
new bug fixes since 2.3test1:
* some minor map fixes (floating items, missing textures, such stuff)
* minplayers honors spectators
* memory usage reduced even further (reduced and more intelligent precaches among other changes)
* forced team balance works better now
* more detailed error message when trying to switch weapon
* fixed some item sizes
* more fps friendly rain
* further improved netcode
new features:
* g_balance_teams_complain 1 will nag players to switch if teams are unbalanced
* chat flood prevention
* eyecandy!!! gloss for some models, transparent console background, new nexgun effect, bullet impacts, animated most jumppads
* newtonian weapon physics: projectiles fly faster if the player moves faster
* setting to have simple majority (more yes then no votes) instead of more then 50% yes votes
* next map voting at level end
* vote nagging till you have voted
* automatic demo recording and menu options for it
* scoreboard has a gray background, chat area has more customization options.
* static (indicates bases and flagcarrier) and deployable waypoints that you and your team can see even through walls to help teamplay
* cl_zoomfactor, cl_zoomspeed options for the client
* new g_pickup_* customiziation variables
* health/armor rot can be linear
* added physicsQ3.cfg so people can enable quake3 style physics (not default)
* quit_and_redirect for server admins (sends players to an other server)
* new benchmark demos
* shownetgraph -> quake3-lagometer-like display
* added iplog support (logs player names/ips, searchable)
* apple_multithreadedgl 1 should improve the performance on mac (needs testing!)
* display humans playing and total players(humans+bots) in the menu (new servers only)
* two new crosshairs
* new maps ruiner and final_rage
new features since 2.3test1
* menu buttons to choose low, med, normal, high, ultra and ultimate graphic settings
* map dieselpower revived
* spawn sounds
* new gamemode keyhunt
* added r_picmipworld to stop picmipping the whole level (similar to r_picmipsprites)
* control the origin of shoots (g_shootfromeye / g_shootfromcenter)
* added eX texture set (for mappers)
* Nexuiz Pro added (special settings for Nexuiz, making it more quak3 like, new weapon settings, new physics. use with 'gamedir pro')
special things:
* The wallhack prevention is on by default now but in the old server.cfg example file it was disabled. Server admins have to make sure to use sv_cullentities_trace 1 in their server.cfg or just remove any such line from their server.cfg and restart the server so the new default setting is used. This line was in the old server.cfg so server admins knew about it and could enable it for special servers. But now it creates the problem that this line disables the feature unless its changed. Its best if server admins use the NEW server.cfg and redo their settings.
* The q3mappack contained a few errors. Someone should create a new version of the q3mappack (from http://141.2.16.3:7780/nex/maps/q3mappack4Nexuiz/) and upload it and the single fix.pk3 to sf.net and make sure server admins learn about this new version and the fix
* Go through all maps and watch out for "spawnpoint in solid" messages, which indicates that spawnpoints got automatically deleted because they were inside some wall. At least silvercity and dismal are broken in that regard.
* Anyone that experiances strange lag/jerkyness when playing online try cl_movement_minping 0 The default of 50 is bad and will get changed in 2.3test2.
* Anyone that gets less fps try gl_vbo 0;vid_restart |